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Illumineer's Quest: Palace Heist
Jafar's Throne Room // Secret Passage - Battleground (Oversized) - Illumineers Quest Palace Heist
Jafar's Throne Room // Secret Passage - Battleground (Oversized) - Illumineers Quest Palace Heist
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Aladdin
Arvis Lee // Kaluba
None
Difficulty: Easy
Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.
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Jafar's characters enter play exerted.
Illumineer Abilities
Lore Cost — Effect
1 — Chosen Character gets Resist +1 until end of turn.
2 — Another chosen Illumineer gains 2 lore.
3 — Deal 5 damage to the chosen character or location
Secret Passage
Difficulty: Normal
Jafar starts the game with Ink Moat in play.
Illumineer Abilities
Lore Cost — Effect
1 — Ready chosen character. They can't quest for the rest of this turn.
2 — Chosen Illumineer draws a card.
3 — Deal 5 damage to chosen location.